Tutorial

News, Tutorial

New course: Bolt Visual Scripting


Bolt Visual Scripting in Unity is designed for game developers of all levels who want to learn Unity’s official front end for visual scripting. If you’re new to Unity, Bolt is a great gateway into gameplay programming. If you’re an experienced developer, you may be surprised at how flexible it is and how closely it

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News, Tutorial

DOTS and Unity Learn updates


Introduction to DOTS For those of you following the YouTube channel, there is now a series of tutorials covering DOTS. These introduce its two main pillars, the Entity Component System (ECS) and the C# Job System. Though these are very simple examples, they emphasize the basic syntax in order to help you understand the non-OOP

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Tutorial

Shader Graph: Procedural Vertex Animation


Shader Graph is a powerful tool within Unity to modify the rendering properties of our materials.  Do you want to make your surface shiny and metallic? Rusty and speckled with dirt? With Shader Graph you can, without even writing a single line of code! Unity 2018.2 extended the ability for Shader Graph to modify the

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Tutorial

Visual Effect Graph: Parameters and Binders


In these episodes, we expand on the simple VFX Graph that we have built in the previous videos. Let’s make it easier to customize our Visual Effect Graph with Parameters. We can expose parts of the graph to the Inspector using the Blackboard. Then you can use tweak the field, sliders, and color chips interactively.

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Tutorial

Visual Effect Graph Episode 2: Simple Graph


In this episode, let’s build our first simple Visual Effect Graph! Here will apply what we learned in the last video and make our Contexts, Blocks and Nodes work together to create a simple but visually fun particle system. We start with the stock emitter, adjust the size and scale of the particles, then adjust

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Tutorial

Visual Effect Graph Episode 1: User Interface


In this new video series, let’s start exploring the Visual Effect Graph in Unity. You can find this new system for simulating particles on the GPU in Unity 2018.3 and above. The current Shuriken ParticleSystem component can handle thousands of particles, limited to running its simulations on the CPU. In contrast, particles created using the

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Tutorial

FPS Sample Quick Start Guide


For those of you who haven’t downloaded and installed the FPS Sample yet, this is a great reference project and shows how far a small team (six main devs plus additional contractors) can push the game engine. Unity demo’ed this first-person multiplayer shooter at Unite 2018 in Los Angeles last year. The project repository is

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Tutorial

Git Version Control with Unity


Hey everyone, Happy New Year and welcome to 2019!   In this episode, let’s talk about version control. More specifically let’s talk about how to use Git with Unity. Git is a free and open source system that allows you to track revisions on your development project.  Whether you are building a game, a Web

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Tutorial

ShaderGraph Intro (Part 3)


In this next episode, let’s reorganize our Shader Graph using SubGraph.  Think of this as refactoring part of the graph, almost like making a prefab from a cluster of nodes. In this example, we make a SubGraph to allow the user to input basic texture maps for the Albedo, Normal, Metallic and Occlusion properties. Once

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Tutorial

ShaderGraph Intro (Part 2)


In Part 1 of this series, we set up our project and created our first ShaderGraph. Though our first shader was rudimentary at best, now that we have the basics of the Shader Editor down pat, let’s start adding some nodes to make our ShaderGraph more interesting. We can use the Fresnel effect node to

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