Author: Wilmer

News, Tutorial

New course: Bolt Visual Scripting


Bolt Visual Scripting in Unity is designed for game developers of all levels who want to learn Unity’s official front end for visual scripting. If you’re new to Unity, Bolt is a great gateway into gameplay programming. If you’re an experienced developer, you may be surprised at how flexible it is and how closely it

Read More

Design, How To's, News

Make a Game Like Monument Valley in Unity


Have you ever wanted to make a game like Monument Valley?  This article (by yours truly) shows you how. Learn how the famous Monument Valley game mechanics and camera views work and create your own click-to-move game! You’ll also add a few really cool techniques to your Unity toolbelt.

Read More

News

Unity Asset Store Mega Sale


For those hunkered down in your home office during this global pandemic, rejoice!  Unity has launched its annual spring sale. More than 500 of the Asset Store’s most popular assets are currently 50% off.  As a bonus, one high value asset is 70% off each day through April 21. Check out the sales items below:

Read More

News, Tutorial

DOTS and Unity Learn updates


Introduction to DOTS For those of you following the YouTube channel, there is now a series of tutorials covering DOTS. These introduce its two main pillars, the Entity Component System (ECS) and the C# Job System. Though these are very simple examples, they emphasize the basic syntax in order to help you understand the non-OOP

Read More

News

2020: Year of DOTS


Hey there. It’s been a while, so here’s an update. No, it’s not a Borg cube. DOTS It’s 2020 and the big news for Unity is DOTS!  After watching Unity’s Data-Oriented Tech Stack evolve over the last couple of years, we finally get to see DOTS out of preview.   You want 100,000 on-screen objects? Use

Read More

Tutorial

Shader Graph: Procedural Vertex Animation


Shader Graph is a powerful tool within Unity to modify the rendering properties of our materials.  Do you want to make your surface shiny and metallic? Rusty and speckled with dirt? With Shader Graph you can, without even writing a single line of code! Unity 2018.2 extended the ability for Shader Graph to modify the

Read More

Tutorial

Visual Effect Graph: Parameters and Binders


In these episodes, we expand on the simple VFX Graph that we have built in the previous videos. Let’s make it easier to customize our Visual Effect Graph with Parameters. We can expose parts of the graph to the Inspector using the Blackboard. Then you can use tweak the field, sliders, and color chips interactively.

Read More

News

Measured Material Library


Unity recently announced the Measured Materials Library. This is a set of 300 materials available for free, downloadable as a package from the Asset Store. Included are some detailed examples of: fabric/suede plastic leather wood metal and chrome car paint Many of these are complex with multiple layers of textures. Work with them directly in

Read More

Tutorial

Visual Effect Graph Episode 2: Simple Graph


In this episode, let’s build our first simple Visual Effect Graph! Here will apply what we learned in the last video and make our Contexts, Blocks and Nodes work together to create a simple but visually fun particle system. We start with the stock emitter, adjust the size and scale of the particles, then adjust

Read More

Tutorial

Visual Effect Graph Episode 1: User Interface


In this new video series, let’s start exploring the Visual Effect Graph in Unity. You can find this new system for simulating particles on the GPU in Unity 2018.3 and above. The current Shuriken ParticleSystem component can handle thousands of particles, limited to running its simulations on the CPU. In contrast, particles created using the

Read More