Month: December 2018

Tutorial

ShaderGraph Intro (Part 3)


In this next episode, let’s reorganize our Shader Graph using SubGraph.  Think of this as refactoring part of the graph, almost like making a prefab from a cluster of nodes. In this example, we make a SubGraph to allow the user to input basic texture maps for the Albedo, Normal, Metallic and Occlusion properties. Once

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