News

2020: Year of DOTS


Hey there.

It’s been a while, so here’s an update.

No, it’s not a Borg cube.

DOTS

It’s 2020 and the big news for Unity is DOTS!  After watching Unity’s Data-Oriented Tech Stack evolve over the last couple of years, we finally get to see DOTS out of preview.  

Unity’s Mega City demo features 4.5 million MeshRenderers!

You want 100,000 on-screen objects? Use the Entity Component System to restructure your project into performant code with more efficient memory layout.  

Add Unity Jobs for multithreaded performance, and unlock the hidden potential of your hardware with the Burst Compiler.  

I have been building some introductory tutorials to DOTS!  Make sure you subscribe to the YouTube channel to stay current with new videos.

Download the introductory DOTS Compare project here.  This simple example breaks down the differences between the “classic” approach with Monobehaviours and the DOT approach using ECS (with or without Jobs).

RayWenderlich

You’ll see me on RayWenderlich from time to time.  Known for its tutorials on programming for iOS and Android, the site also includes monthly updates on Unity development as well.  

Introduction to Unity Shader Graph is online at the Unity section.  If you want to get started building shaders without writing a line of code, you can make this mini-tangram game shine.

Classic courses

Don’t forget to brush up on your “classic” Unity game development as well.   Though DOTS will be making a big splash this year with the final release of Unity 2019.3, GameObjects and Monobehaviours will be around for a long time. 

They form the backbone of millions of applications and aren’t going anywhere. You can continue to make great games out of them.

Explore the projects here. Follow the links for the maximum discounts.

Thanks for stopping by our courses!  Have a comment or feedback? Drop me a line at unitygameacademy@gmail.com.


Wilmer

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