Month: January 2019

Tutorial

Visual Effect Graph Episode 2: Simple Graph


In this episode, let’s build our first simple Visual Effect Graph! Here will apply what we learned in the last video and make our Contexts, Blocks and Nodes work together to create a simple but visually fun particle system. We start with the stock emitter, adjust the size and scale of the particles, then adjust

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Tutorial

Visual Effect Graph Episode 1: User Interface


In this new video series, let’s start exploring the Visual Effect Graph in Unity. You can find this new system for simulating particles on the GPU in Unity 2018.3 and above. The current Shuriken ParticleSystem component can handle thousands of particles, limited to running its simulations on the CPU. In contrast, particles created using the

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Tutorial

FPS Sample Quick Start Guide


For those of you who haven’t downloaded and installed the FPS Sample yet, this is a great reference project and shows how far a small team (six main devs plus additional contractors) can push the game engine. Unity demo’ed this first-person multiplayer shooter at Unite 2018 in Los Angeles last year. The project repository is

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Tutorial

Git Version Control with Unity


Hey everyone, Happy New Year and welcome to 2019!   In this episode, let’s talk about version control. More specifically let’s talk about how to use Git with Unity. Git is a free and open source system that allows you to track revisions on your development project.  Whether you are building a game, a Web

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Case Studies

VR Puzzle Prototype


by Wilmer Lin, VR/Game Developer Introduction This Puzzle Prototype project is a simple interactive environment suitable for a smartphone VR application (3-DoF).  The build took 2-3 days over the course of a “gamejam” weekend. The user enters a room-sized sci-fi level and encounters a memory game.  Pressing certain buttons in the correct sequence unlocks the

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