Tutorial

Visual Effect Graph Episode 1: User Interface


In this new video series, let’s start exploring the Visual Effect Graph in Unity. You can find this new system for simulating particles on the GPU in Unity 2018.3 and above.

The current Shuriken ParticleSystem component can handle thousands of particles, limited to running its simulations on the CPU.

In contrast, particles created using the new Visual Effect Graph literally can number in the millions.

The complexity of effects that we can create with the new system is several orders of magnitude beyond what the existing ParticleSystem component can handle.

For this first episode, we look at the user interface and a general overview of the Visual Effect Graph window.

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